Arguedas Carballo, YanoryVásquez Barrios, JenniferUniversidad HispanoamericanaVargas Vindas, Ariel Gustavo2025-09-232025-09-232025https://dspace-uh-tmp.igniteonline.la/handle/123456789/9570This study aimed to examine the advantages of the Educaplay digital platform for fifth-grade pupils at Cabecera de Cañas School in terms of their acquisition of English vocabulary. A multi-phase data collection and analysis process was designed to accomplish this. First, a pretest based on terminology previously taught in English lessons was given out using paper and pencil. This tool assessed students' levels of retention and memorization in a conventional manner. Based on these preliminary findings, a second phase was carried out with the same questions but included into Froggy Jump, an interactive game from Educaplay. This allowed for a direct comparison of student performance in a fun technology setting against a traditional evaluation setting. Students participated in sessions that involved digital activities in Educaplay for four weeks in a row. Participation, interest, level of focus, teamwork, and openness to learning were all recorded during each session using observation rubrics, questionnaires, interviews and a Likert scale. Students' motivation and active participation gradually increased, according to the data gathered.111 p.DigitalPDFEspañolEDUCAPLAYGAMIFICATIONTASK-BASED LANGUAGE TEACHING (TBLT)VOCABULARY LEARNINGThe benefits of implementing the digital tool Educaplay in the learning English as foreign language process for fifth graders at Cabecera de Cañas School located in Tilarán, Guanacaste during the II quarter 2025TesisEDU-831